TenZ explains why 100 Thieves’ zero duelist composition failed
Chamber ain’t no duelist.
100 Thievesdebuted a brand new double initiator and sentinel lineup against The Guard onAscent, featuringSova,Skye,Cypher,Astra, andChamberduring theVCT NA Stage 1 Challengers Main Event.
This zero duelist composition surprised the casters and analysts, who expected to seePeter “Asuna” MazurykonJett.
But despite what looked like a strong composition for gathering information and locking down sites, The Guard went on to take the map 13-0 and the series 2-1, powered by stellar performances from Trent “trent” Cairns andHa “Sayaplayer” Jung-woo.
Sentinelsstar playerTyson “TenZ” Ngolater weighed in on the unorthodox agent composition onTwitter, explaining why it can be problematic to play with no duelists at all.
The problem with a zero duelist composition in Valorant
100 Thieves isn’t the first team to experiment with a zero duelist composition. Fans may rememberTeam Liquidrunning this same strategy last year. Most recently, they opted to go without duelists again this past weekend in their match against Natus Vincere onBind.
Valorant’sduelist agents have kits that allow them to burst onto sites or force opponents onto the backfoot by using their own utility. If a team has no duelists at all, the designated entry fragger will have to rely completely on his teammates’ utility instead to find a pick.
This problem surfaced when 100 Thieves was on attack on Ascent, where they had to count onAsuna’s Chamberto prod for holes in The Guard’s defense. WhileChamber’s Rendezvous teleportersdid allow him to make a quick escape, his kit is otherwise lacking, and it was difficult for him to secure the first kill reliably.
“I feel like Chamber as a solo fragging character feels like a budget Reyna,” said TenZ. In fact, he pointed out that Reyna already needs a lot of “babysitting” from support characters, but she at least has her Leer to blind opponents.
Without any duelists, 100 Thieves struggled to take space on Ascent, since Chamber lacks the speed and utility to set the pace of the game on attack.
When it was The Guard’s turn to plant the spike, they showed quickly whyJettremains an integral part of most agent compositions. Sayaplayer threw Cloudburst and dashed decisively onto A site, immediately creating space for his team and forcing the defenders to adapt to their explosive pace.
The rest of the round went The Guard’s way, giving them the map and series.
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