The biggest winners and losers of League of Legends patch 10.18

Ahri has recieved some much-needed tweaks.

After a shortpatch 10.17and an employee break, Riot is back with a more beefy patch 10.18 that’s highlighted by tweaks to Ahri’s kit.

As expected, many of the nerfs are due to these champions’ dominance in solo queue and pro play.

Credit: Riot Games

Here are the biggest winners and losers of patch 10.18:

Base stats

Credit: Riot Games

Q – Orb of Deception

W – Fox-fire

Riot’s intention for Ahri is to “reinforce an identity of a flighty mage who can weave in and out of fights”. Previously, she relied on Orb of Deception to trigger a heal effect. Now, she’s able to gain Essence Theft stacks that consume a heal which scales off her level, ability power, and number of enemies hit.

This means that to maximize her heal, the player can expect to be rewarded for going in at the right place at the right time into a team fight. To balance these changes, Riot nerfed her base health regen slightly.

Credit: Riot Games

Lastly, the bonus movement speed she received from her passive will now only apply to her W. It also helps to last hit minions, so that’s a plus too!

W – Celestial Being

E – Starfire Spellblade

The scaling top laner has been given a really good boost. Even though Radiant Blast doesn’t restore mana anymore, and Celestial Being’s cost was increased by 20 at all levels, the fact the E is free means that overall, she is much less mana reliant than before.

Freely using Starfire Spellblade has to feel good, and will help her clear minions faster in lane as it will be gated solely by its cooldown. She’ll still need items though, and we expect late game Kayle to be even scarier than before with a no cost and constantly available Starfire Spellblade.

Credit: Riot Games

Passive – Pit Grit

Q – Knuckle Down

And the punches keep on coming. Sett got nerfed again, but in a different way. It looks like Riot wants to steer him away from building pure tank items while still being able to deal decent damage in teamfights.

The changes favor him building attack damage, and therefore a less tanky item build, which is tough for fighters in the current meta (think Vi, Xin Zhao). Altogether, the nerfs are pushing Sett to be played mainly in the support role.

Credit: Riot Games

Loser: Guardian rune

Buffed substantially back inpatch 10.12that caused ranged and melee supports to favor Guardian over Summon Aery, it’s no surprise that Riot reported that this rune has been over performing.

Are the nerfs to AP ratio and bonus health enough to tone it down?

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For the full patch 10.18 notes, clickhere.

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