Wild Rift patch 1.1 replaces Cooldown Reduction with Ability Haste, nerfs mana regen
CDR = 1 – (1/(1+Ability Haste))
In this secondWild Rift: League of Legendsbalance patch, Riot Games has implemented a bunch of balance changes. Most notably, they have replaced Cooldown Reduction with Ability Haste that mirrors the ongoingLeague of Legendspreseason 2021 on PC.
There will be three new champions as well. Darius and Draven from Noxus, as well as Wukong will join the lineup. InRiot’s dev diary video, they also hinted that players can expect Teemo to make an appearance next year.
A post shared by ONE Esports (@oneesports)
Here are the biggest winners and losers of Wild Rift patch 1.1:
Base stats
Second ability – Zephyr
Third ability – Eye of the Storm
According to the patch notes, the reason for this buff is that “Janna has slowly fallen off”. As a highly mobile poke and protect champion, Riot wants to keep her competitive alongside other support choices by buffing Zephyr and Eye of the Storm.
Looking at LoL history, because one of Janna’s main tool is her shield, Riot always had a hard time balancing this ability. It now has an extra 10HP at every level, and lowered cooldown in the early levels which seems fair.
Zephyr received a bigger buff, as its damage increased by ten at all levels, with an extra 10% in AP scaling. AP poke Janna with max Zephyr incoming!
Ninja Tabi
Gargoyle Enchant
ALSO, GARGOYLE IS OP NOW.JK but seriously, its actually a viable item now. previously, it was a bit of a poop show meme itempic.twitter.com/kwk9mhrIpB
Based on Riot’s explanation, “Merc Treads are being outclassed by other boot upgrades” and Gargoyle’s was too weak and not worth buying. They’re hoping that buffing these two items will make them viable choices.
Likewise, Tabi’s armor and auto attack reduction has been increased, while Grievous Wounds’ duration has been upped by an extra two seconds. With these items combined, tanks are getting buffed overall.
Loser: Shyvana
Third ability – Flame Breath
The strongest Shyvana build in Wild Rift is AP. All she needed to do was to build up enough Fury, then jump into a team fight to dish out massive burst damage with her third AoE ability, Flame Breath. Taking a significant nerf to AP numbers in Dragon form, she will no longer be a premiere jungler choice.
Loser: Spell reliant champions
Ability Haste
Cooldown Reduction was a straightforward percentage system. For example, for an ability with a 100 second CD, your 31st point of CDR will shave one more second off its remaining 70 second CD.
According to Riot, this means that “this reduction is more than 1% of its current value”, such that “each point of CDR became more and more valuable as you stacked it”. Hence, there was a maximum cap at 40%.
Ability Haste on the other hand, will allow you to cast abilities 1% more frequently. Having 100 AH means that you can cast abilities 100% more frequently — but getting AH in-game through items is very limited.
As such, on the PC version, mages that previously relied on CDR are not getting the same value off AH in preseason 2021. They fell in win rate, as champions with innately low cooldowns who aren’t previously on CDR (and therefore AH), rose to S-tier, namely assassins.
formal patch notes still to come. a lot of balance changesa few big changes to note for in-game content– you’re able to ping your ability CD to your allies while its on CD.– CDR is replaced with ability haste, similar to league PC– fixed joystick option
For the math nerds, the exact formula for how much Ability Haste equates to CDR is as follows:
Mana regen
If you’ve been playingLoL on PC, the first thing you would have noticed in the open beta is how much less spamming spells in the early game costs. Riot has finally acknowledged that they’ve been too generous in this area.
The full list of champions who received mana regen nerfs are:
For Amumu, Twisted Fate, and Vi, the cost of their game-changing ultimates were adjusted to 100 mana in order to compensate for the reduced mana regen. For Vayne, her ultimate, Final Hour, increased in cost from 80 to 100 at all levels.
Naturally, these champions’ early game power will be dampened, many of whom are supports.
READ MORE:Wild Rift Season 0: Everything you need to know